Apps for social justice: motivating computer science learning with design and real-world problem solving

Sarah Van Wart, Sepehr Vakil, Tapan S. Parikh
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引用次数: 15

Abstract

In this paper, we describe a twelve-week Apps for Social Justice course that we taught at an after-school program. Students read social justice literature, identified local community needs, and went through a design process to create fully functional mobile applications to address these needs. Using Nasir and Hand's concept of practice-linked identities, we argue that an integrative approach to introducing computer science -- where CS principles are used in pursuit of meaningful community goals -- provides multiple opportunities for students to participate in software development while connecting these skills and dispositions to their own experiences and to larger social issues. Unlike a concepts-first approach, which introduces computer science ideas using small, often decontextualized examples, a practiced-based approach that builds on student experiences may foster a more motivating and meaningful learning environment.
社会正义的应用程序:通过设计和解决现实世界的问题来激励计算机科学学习
在本文中,我们描述了我们在一个课后项目中教授的为期12周的社会正义应用程序课程。学生们阅读社会公正文献,确定当地社区的需求,并通过设计过程创建功能齐全的移动应用程序来满足这些需求。利用Nasir和Hand的实践关联身份的概念,我们认为引入计算机科学的综合方法——其中使用CS原则来追求有意义的社区目标——为学生参与软件开发提供了多种机会,同时将这些技能和倾向与他们自己的经验和更大的社会问题联系起来。与概念优先的方法不同,概念优先的方法使用小的,通常是脱离背景的例子来介绍计算机科学思想,基于实践的方法以学生的经验为基础,可能会培养出更有动力和更有意义的学习环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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