Point Tools of Geometric Modeling, Invariant Relating to Parallel Projection

E. Konopatskiy, A. Bezditnyi
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引用次数: 5

Abstract

The purpose of this paper is to familiarize experts in geometric and computer modeling with specific tools for point calculus; demonstrate the possibilities of point calculus as a mathematical apparatus for modeling of multidimensional space’s geometric objects. In the paper with specific examples have been described the basic constructive tools for point calculus, having invariant properties relating to parallel projection. These tools are used to model geometric objects, including: affine ratio of three points of a straight line, intersection of two straight lines, intersection of a straight line with a plane, parallel translation and tangent to a curve. The theoretical foundations of point tools for geometric modeling, invariant relating to parallel projection, have been presented. For example, instead of traditional determination for straight lines intersection point by composing and solving a system of equations in coordinate form, zeroing of a moving triangle’s area is used. This approach allows to define geometric objects in multidimensional spaces keeping the symbolic representation of point equation, as well as to perform its coordinate-wise calculation at the last stage of modeling, which allows to significantly reduce computing resources in the process of solving the problems related to engineering geometry and computer graphics. The local results of the research presented in this paper, which served as examples for the use of point calculation constructive tools, are: definition of the cubic Bezier curve as a curve of one relation in point and coordinate form; determination of excessive parameterization of the plane and bypass arcs based on it; determination of the tangent to the spatial curve by differentiation the original curve with respect to a current parameter, followed by parallel transfer of the obtained segment to the tangency point; the general point equation for the torso surface has been obtained on account of its definition as a geometric place of tangents to its cusp edge, and examples for the construction of torso surfaces based on the cubic Bezier curve and a transcendental space curve have been presented.
几何建模的点工具,与平行投影相关的不变性
本文的目的是让几何和计算机建模专家熟悉点微积分的具体工具;演示点演算作为多维空间几何对象建模的数学工具的可能性。本文用具体的例子描述了点微积分的基本构造工具,它们具有与平行投影有关的不变性。这些工具用于模拟几何对象,包括:直线三点的仿射比,两条直线的相交,直线与平面的相交,平行平移和与曲线的切线。提出了几何建模的点工具的理论基础,即与平行投影相关的不变性。例如,传统的直线交点的确定方法是通过组合和求解坐标形式的方程组,而采用运动三角形的面积归零。该方法允许在多维空间中定义几何对象,同时保持点方程的符号表示,并在建模的最后阶段执行其坐标计算,这可以在解决工程几何和计算机图形学相关问题的过程中显着减少计算资源。本文的局部研究成果为点计算构造工具的应用提供了实例:将三次Bezier曲线定义为点坐标形式的一种关系曲线;在此基础上确定平面及旁通弧的过度参数化;通过对原始曲线对电流参数进行微分来确定与空间曲线的切线,然后将获得的线段平行转移到切点;根据躯干曲面作为其尖端的切线几何位置的定义,得到了躯干曲面的一般点方程,并给出了基于三次贝塞尔曲线和超越空间曲线构造躯干曲面的实例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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