Towards adaptive online RTS AI with NEAT

Jason M. Traish, J. Tulip
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引用次数: 10

Abstract

Real Time Strategy (RTS) games are interesting from an Artificial Intelligence (AI) point of view because they involve a huge range of decision making from local tactical decisions to broad strategic considerations, all of which occur on a densely populated and fiercely contested map. However, most RTS AI used in commercial RTS games are predictable and can be exploited by expert players. Adaptive or evolutionary AI techniques offer the potential to create challenging AI opponents. Neural Evolution of Augmenting Technologies (NEAT) is a hybrid approach that applies Genetic Algorithm (GA) techniques to increase the efficiency of learning neural nets. This work presents an application of NEAT to RTS AI. It does so through a set of experiments in a realistic RTS environment. The results of the experiments show that NEAT can produce satisfactory RTS agents, and can also create agents capable of displaying complex in-game adaptive behavior. The results are significant because they show that NEAT can be used to evolve sophisticated RTS AI opponents without significant designer input or expertise, and without extensive databases of existing games.
基于NEAT的自适应在线RTS AI
从人工智能(AI)的角度来看,即时战略(RTS)游戏很有趣,因为它们涉及从局部战术决策到广泛战略考虑的大量决策,所有这些都发生在人口密集且竞争激烈的地图上。然而,商业RTS游戏中使用的大多数RTS AI都是可预测的,可以被专业玩家利用。适应性或进化AI技术提供了创造具有挑战性的AI对手的潜力。神经进化增强技术(NEAT)是一种应用遗传算法(GA)技术来提高神经网络学习效率的混合方法。这篇文章展示了NEAT在RTS AI中的应用。它是通过现实RTS环境中的一系列实验实现这一目标的。实验结果表明,NEAT可以产生令人满意的RTS代理,也可以创建能够显示复杂游戏内自适应行为的代理。结果很重要,因为它们表明,NEAT可以用来进化复杂的RTS AI对手,而不需要大量的设计师输入或专业知识,也不需要大量的现有游戏数据库。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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