Evolution of a digital organism playing Go

C. Alt, H. A. Mayer
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引用次数: 0

Abstract

Digital organisms (DOs) model the basic structure and development of natural organisms to create robust, scalable, and adaptive solutions to problems from different fields. The applicability of DOs has been investigated mainly on a few synthetic problems like pattern creation, but on a very limited number of real world problems, e.g., the creation of architectural structures. In this paper the potential of DOs for learning to play the game of Go is demonstrated. Go has been chosen for its high complexity, its simple set of rules, and its pattern-oriented structure. A DO is designed, which is able to learn to play the game of Go by means of artificial evolution. The DO is evolved against three computer opponents of different strength on a 5×5 board. Specifically, we are interested in the DO's scalability, when evolved to play on the small board and transferred to a larger board without any external adaptations.
一个下围棋的数字有机体的进化
数字生物(DOs)模拟自然生物的基本结构和发展,为来自不同领域的问题创造强大的、可扩展的和自适应的解决方案。DOs的适用性主要研究在一些综合问题上,如模式创建,但在非常有限数量的现实世界问题上,例如,架构结构的创建。本文展示了DOs在学习围棋方面的潜力。选择Go是因为它的高复杂性、简单的规则集和面向模式的结构。设计了一个能够通过人工进化的方式学习下围棋的DO。DO是在5×5棋盘上与三个不同强度的计算机对手进行博弈。具体来说,我们对DO的可扩展性感兴趣,当进化到在小棋盘上玩时,转移到更大的棋盘上,而不需要任何外部调整。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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