Seok-Han Lee, Yong-In Yoon, Jong-Ho Choi, Chil-Woo Lee, Jin Tae Kim, J. Choi
{"title":"AR Squash Game","authors":"Seok-Han Lee, Yong-In Yoon, Jong-Ho Choi, Chil-Woo Lee, Jin Tae Kim, J. Choi","doi":"10.1109/IRI.2006.252478","DOIUrl":null,"url":null,"abstract":"In this paper, we describe AR squash game, which is a squash-style game based on AR (augmented reality) technique. We made this game using AR technique to estimate geometric information of images taken from a CCD camera. A CCD camera takes real-time images of a room formed by some number of walls, and the geometric information of the image is estimated using markers attached on the walls. By the geometric information and motion data of a ball created internally, a realistic scene is generated, in which the ball moves like a real one. And a user watches the computer screen displaying the mixed image, and tosses the ball using a racket connected to motion tracker. The position and the motion data of the racket is received from a 3D motion tracker","PeriodicalId":402255,"journal":{"name":"2006 IEEE International Conference on Information Reuse & Integration","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2006 IEEE International Conference on Information Reuse & Integration","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IRI.2006.252478","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7
Abstract
In this paper, we describe AR squash game, which is a squash-style game based on AR (augmented reality) technique. We made this game using AR technique to estimate geometric information of images taken from a CCD camera. A CCD camera takes real-time images of a room formed by some number of walls, and the geometric information of the image is estimated using markers attached on the walls. By the geometric information and motion data of a ball created internally, a realistic scene is generated, in which the ball moves like a real one. And a user watches the computer screen displaying the mixed image, and tosses the ball using a racket connected to motion tracker. The position and the motion data of the racket is received from a 3D motion tracker