Surface vs Motion Gestures for Mobile Augmented Reality

Ze Dong, Jingjing Zhang, R. Lindeman, Thammathip Piumsomboon
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引用次数: 3

Abstract

Surface gestures have been the dominant form of interaction for mobile devices with touchscreen. From our survey of current consumer mobile Augmented Reality (AR) applications, we found that these applications also adopted the surface gestures metaphor as their interaction technique. However, we believe that designers should be able to utilize the affordance of the three-dimensional interaction space that AR provides. We compared two interaction techniques of surface and motion gestures in a Pokémon GO-liked mobile AR game that we developed. Ten participants experienced both techniques to capture three sizes of Pokémon. The comparison examined the two types of gestures in terms of accuracy, game experience, and subjective ratings on goodness, ease of use, and engagement. It was found that the motion gesture provided better engagement and game experience, while the surface gesture was more accurate and easier to use.
移动增强现实的表面与运动手势
对于带有触摸屏的移动设备来说,表面手势一直是主要的交互形式。从我们对当前消费者移动增强现实(AR)应用程序的调查中,我们发现这些应用程序也采用了表面手势隐喻作为它们的交互技术。然而,我们相信设计师应该能够利用AR提供的三维交互空间的功能。在我们开发的一款类似《pokemon go》的手机AR游戏中,我们比较了两种交互技术——表面和动作手势。10名参与者体验了这两种技术,以捕捉三种大小的pok录影带。对比分析了两种手势的准确性、游戏体验、主观评分、易用性和粘性。我们发现,运动手势提供了更好的沉浸感和游戏体验,而表面手势更准确,更容易使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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