Digital Gameplay Habits and Multiple Intelligences Profile of Early Adolescents Living in Rural Areas

V. Aleksić, M. Ivanović
{"title":"Digital Gameplay Habits and Multiple Intelligences Profile of Early Adolescents Living in Rural Areas","authors":"V. Aleksić, M. Ivanović","doi":"10.1109/ICALT.2017.35","DOIUrl":null,"url":null,"abstract":"The purpose of the research is to provide an empirical insight into the gameplay preferences and multiple intelligences profile of early adolescents living in rural areas. It was found that the early adolescent males living in rural areas played digital games about two times more than females did, and that the average weekly gameplay time increased as students grew. Females achieved significantly higher levels of Bodily/kinesthetic intelligence than males did. Gender and age can be observed as predictors of average daily gameplay time. The levels of Visual/spatial, Verbal/linguistic, Interpersonal and Natural intelligence can be observed as the predictors of average weekly gameplay time. Socio-cultural influence of the living environment presented a significant factor for digital gameplay habits and multiple intelligence profile of early adolescents.","PeriodicalId":134966,"journal":{"name":"2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICALT.2017.35","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

Abstract

The purpose of the research is to provide an empirical insight into the gameplay preferences and multiple intelligences profile of early adolescents living in rural areas. It was found that the early adolescent males living in rural areas played digital games about two times more than females did, and that the average weekly gameplay time increased as students grew. Females achieved significantly higher levels of Bodily/kinesthetic intelligence than males did. Gender and age can be observed as predictors of average daily gameplay time. The levels of Visual/spatial, Verbal/linguistic, Interpersonal and Natural intelligence can be observed as the predictors of average weekly gameplay time. Socio-cultural influence of the living environment presented a significant factor for digital gameplay habits and multiple intelligence profile of early adolescents.
农村地区早期青少年的数字游戏习惯与多元智能特征
本研究的目的是为农村地区早期青少年的游戏偏好和多元智能状况提供实证见解。研究发现,生活在农村地区的青少年男性玩数字游戏的时间大约是女性的两倍,并且随着学生的增长,平均每周的游戏时间也在增加。女性的身体/动觉智力水平明显高于男性。性别和年龄可以作为平均每日游戏时间的预测指标。视觉/空间、语言/语言、人际和自然智能水平可以作为平均每周游戏时间的预测指标。生活环境的社会文化影响是影响早期青少年数字游戏习惯和多元智力特征的重要因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信