Network-Aware State Update For Large Scale Mobile Games

Yang Yu, Zhuo Li, Larry Shi, Yi-Chiun Chen, Hua Xu
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引用次数: 23

Abstract

In large scale mobile gaming environments, efficient mechanisms for state update is crucial to allow graceful real-time interaction of a large number of players, under limited wireless network bandwidth. By using the state updating threshold as a key parameter that bridges the resulting state inconsistency (or distortion) and the network traffic, we are able to model the fundamental traffic-distortion tradeoffs. Given the tradeoffs for all users, an optimal bandwidth allocation can be derived using well-known convex programming techniques. By exploring the temporal locality of gaming behavior, we also propose a prediction method to realize on-line bandwidth adaptation. Using real data trace from a multi-player driving game, the proposed network aware bandwidth allocation method, NABA, is able to achieve significant reduction in state distortion compared to two baselines: Uniform and Proportional policies. NABA is also adaptable to variations in system parameters, including bandwidth constraint and network delay.
面向大型手机游戏的网络感知状态更新
在大规模的手机游戏环境中,有效的状态更新机制对于在有限的无线网络带宽下实现大量玩家的实时交互至关重要。通过使用状态更新阈值作为连接结果状态不一致(或扭曲)和网络流量的关键参数,我们能够对基本的流量扭曲权衡进行建模。考虑到所有用户的权衡,可以使用众所周知的凸规划技术推导出最优带宽分配。通过探索游戏行为的时间局部性,我们还提出了一种预测方法来实现在线带宽适应。利用多人驾驶游戏的真实数据跟踪,所提出的网络感知带宽分配方法NABA与统一和比例策略两种基线相比,能够显著减少状态失真。NABA还可以适应系统参数的变化,包括带宽约束和网络延迟。
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