Behind-the-mask: a face-through head-mounted display

J. Rekimoto, Keishiro Uragaki, K. Yamada
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引用次数: 15

Abstract

A head-mounted display (HMD), which is common in virtual reality (VR) systems, normally hides the user's face. This feature prohibits to realize a face-to-face communication, in which two or more users share the same virtual space, or show a participant's face on a surrogate-robot's face when the user remotely connects to the robot through an HMD for tele-immersion. Considering that face-to-face communication is one of the fundamental requirements of real-time communications, and is widely realized and used by many nonVR telecommunication systems, an HMD's face hiding feature is considered to be a serious problem and limits the possibility of VR. To address this issue, we propose the notion of "Face-through HMD" and present a face-capturing HMD configuration called "Behind-the-Mask" with infrared (IR) cut filters and side cameras that can be attached to existing HMDs. As an IR cut filter only reflects infrared light and transmits visible light, it is transparent to the user's eye but reflects the user's face with infrared lights. By merging a prescanned 3D face model of the user with the face image obtained from our HMD, the 3D face model of the user with eyes and mouth movement can be reconstructed. We consider that our proposed HMD can be used in many VR applications.
面具背后:一个穿过脸的头戴式显示器
虚拟现实(VR)系统中常见的头戴式显示器(HMD)通常会隐藏用户的脸部。该功能禁止实现两个或两个以上用户共享同一虚拟空间的面对面交流,或者当用户通过HMD远程连接机器人进行远程沉浸时,将参与者的脸显示在代理机器人的脸上。考虑到面对面通信是实时通信的基本要求之一,并且被许多非VR通信系统广泛实现和使用,HMD的人脸隐藏功能被认为是一个严重的问题,限制了VR的可能性。为了解决这个问题,我们提出了“Face-through HMD”的概念,并提出了一种名为“面具后”的面部捕捉HMD配置,该配置具有红外(IR)滤光片和可连接到现有HMD的侧摄像头。由于红外滤光片只反射红外光而透射可见光,所以它对用户的眼睛是透明的,但用红外光反射用户的脸。通过将预扫描的用户三维人脸模型与我们的HMD获得的人脸图像合并,可以重建用户眼、口运动的三维人脸模型。我们认为我们提出的头戴式显示器可以用于许多VR应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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