Interactive rendering method for displaying shafts of light

Y. Dobashi, Tsuyoshi Yamamoto, T. Nishita
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引用次数: 40

Abstract

Recently graphics hardware has increased in capability, and is, moreover, now available even on standard PCs. These advances have encouraged researchers to develop hardware-accelerated methods for rendering realistic images. One of the important elements in enhancing reality is the effect of atmospheric scattering. The scattering of light due to atmospheric particles has to be taken into account in order to display shafts of light produced by studio spotlights and headlights of automobiles, for example. The purpose of the paper is to develop a method for displaying shafts of light at interactive rates by making use of the graphics hardware. The method makes use of hardware-accelerated volume rendering techniques to display the shafts of light.
显示光轴的交互式渲染方法
最近图形硬件的性能有所提高,而且现在甚至可以在标准pc上使用。这些进步鼓励研究人员开发硬件加速的方法来渲染逼真的图像。增强真实感的一个重要因素是大气散射效应。例如,为了显示工作室射灯和汽车前灯产生的光轴,必须考虑到大气颗粒引起的光散射。本文的目的是开发一种利用图形硬件以交互速率显示光轴的方法。该方法利用硬件加速体渲染技术来显示光轴。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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