Elastic Distributed Rendering Service Placement in Capacitated Cloud/Fog Gaming Systems

Athanasios Tsipis, Vasileios Komianos, K. Oikonomou, I. Stavrakakis
{"title":"Elastic Distributed Rendering Service Placement in Capacitated Cloud/Fog Gaming Systems","authors":"Athanasios Tsipis, Vasileios Komianos, K. Oikonomou, I. Stavrakakis","doi":"10.1109/IISA50023.2020.9284390","DOIUrl":null,"url":null,"abstract":"Fog-assisted cloud computing advances have paved the way for new solutions in online gaming, by integrating all rendering resources directly into the edges of the cloud. However, despite the numerous benefits, these systems still remain prone to network delays, ergo, the discovery of an optimal rendering service placement in the fog layer, that effectively reduces capital deployment cost for the game providers and access latency cost for the game clients, is a challenging issue. In fact, it falls into the category of the well-known (NP-hard) facility location problems. As such, conventional centralized approaches, that require global network knowledge, in most cases are deemed unscalable and cost-prohibitive, thus, distributed solutions must be further explored. The approach followed here, introduces a Rendering Service Allocation Policy (RSAP) to autonomously allocate services towards an optimal placement, based strictly on local information available to the fog renderers regarding their aggregate rendering demands, yielding reduced access latency and deployment costs, whilst meeting their stringent capacity bounds. Simulation results showcase the efficiency of RSAP and verify its elastic behavior under different deployment scenarios.","PeriodicalId":109238,"journal":{"name":"2020 11th International Conference on Information, Intelligence, Systems and Applications (IISA","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 11th International Conference on Information, Intelligence, Systems and Applications (IISA","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IISA50023.2020.9284390","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

Abstract

Fog-assisted cloud computing advances have paved the way for new solutions in online gaming, by integrating all rendering resources directly into the edges of the cloud. However, despite the numerous benefits, these systems still remain prone to network delays, ergo, the discovery of an optimal rendering service placement in the fog layer, that effectively reduces capital deployment cost for the game providers and access latency cost for the game clients, is a challenging issue. In fact, it falls into the category of the well-known (NP-hard) facility location problems. As such, conventional centralized approaches, that require global network knowledge, in most cases are deemed unscalable and cost-prohibitive, thus, distributed solutions must be further explored. The approach followed here, introduces a Rendering Service Allocation Policy (RSAP) to autonomously allocate services towards an optimal placement, based strictly on local information available to the fog renderers regarding their aggregate rendering demands, yielding reduced access latency and deployment costs, whilst meeting their stringent capacity bounds. Simulation results showcase the efficiency of RSAP and verify its elastic behavior under different deployment scenarios.
弹性分布式渲染服务在云/雾游戏系统中的应用
通过将所有渲染资源直接集成到云的边缘,雾辅助云计算的进步为在线游戏的新解决方案铺平了道路。然而,尽管有许多好处,这些系统仍然容易出现网络延迟,因此,在雾层中发现最佳渲染服务放置,有效地降低游戏提供商的资本部署成本和游戏客户端的访问延迟成本,是一个具有挑战性的问题。实际上,它属于众所周知的(NP-hard)设施选址问题的范畴。因此,需要全球网络知识的传统集中式方法在大多数情况下被认为不可扩展且成本过高,因此必须进一步探索分布式解决方案。这里采用的方法,引入了一个渲染服务分配策略(RSAP),严格根据雾渲染器关于其总体渲染需求的可用本地信息,自主地将服务分配到最佳位置,从而减少了访问延迟和部署成本,同时满足了严格的容量限制。仿真结果显示了RSAP的有效性,并验证了其在不同部署场景下的弹性性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信