Game Theory based Joint Task Offloading and Resource Allocation Algorithm for Mobile Edge Computing

Ning Li, Jianen Yan, Zhaoxin Zhang, José-Fernán Martínez, Xin Yuan
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引用次数: 4

Abstract

Mobile edge computing (MEC) has emerged for reducing energy consumption and latency by allowing mobile users to offload computationally intensive tasks to the MEC server. Due to the spectrum reuse in the network of MEC, the inner-cell interference has a great effect on MEC’s performance. In this paper, for reducing the energy consumption and latency of MEC, we propose a game theory based approach to join task offloading decision and resource allocation together in the MEC system. In this algorithm, the offloading decision, the CPU capacity adjustment, the transmission power control, and the network interference management of mobile users are regarded as a game. In this game, based on the best response strategy, each mobile user makes their own utility maximum rather than the utility of the whole system. We prove that this game is an exact potential game and the Nash equilibrium (NE) of this game exists. We also investigate the properties of this algorithm, including the convergence, the computational complexity, and the Price of anarchy (PoA). We evaluate the performance of this algorithm by simulation. The simulation results illustrate that this algorithm is effective in improving the performance of the multi-user MEC system.
基于博弈论的移动边缘计算联合任务卸载与资源分配算法
移动边缘计算(MEC)的出现是为了降低能耗和延迟,允许移动用户将计算密集型任务卸载到MEC服务器。由于MEC网络中的频谱复用,小区内干扰对MEC的性能影响很大。为了降低MEC系统的能耗和延迟,本文提出了一种基于博弈论的方法,将任务卸载决策和资源分配结合在MEC系统中。在该算法中,将移动用户的卸载决策、CPU容量调整、传输功率控制和网络干扰管理视为一个博弈。在这个博弈中,基于最优响应策略,每个移动用户使自己的效用最大化,而不是整个系统的效用最大化。证明了该对策是一个完全势对策,且存在纳什均衡。我们还研究了该算法的收敛性、计算复杂度和无政府状态的代价(PoA)。通过仿真对该算法的性能进行了评价。仿真结果表明,该算法能够有效地提高多用户MEC系统的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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