How gaming, artificial intelligence and big data is changing education

Teo Peihan Janine
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Abstract

With 263 million children and youth out of school, there is a need for a highly scalable way to provide quality education to the underprivileged. Solve Education!(SE!)’s solution is combining an addictive game with the “Learning-by-Doing” Principle. Leveraging artificial intelligence and big data analysis, SE! explores the possibility of combining multi-user online strategy games with casual puzzle games to increase user retention rates, and in the process educating the users effectively over a longer period of time. Game mechanics are used to increase user retention by boosting motivation, while big data analysis allows SE! to understand the users’ in-game behavior and how they learn best. Artificial intelligence helps to deliver the right content to the user at the right time, optimizing the learning process, and enabling in-game adaption to the users’ learning needs 
游戏、人工智能和大数据如何改变教育
有2.63亿儿童和青年失学,需要一种高度可扩展的方式向弱势群体提供优质教育。解决教育(SE!)的解决方案是将一款令人上瘾的游戏与“边做边学”的原则结合起来。利用人工智能和大数据分析,SE!探索将多用户在线策略游戏与休闲益智游戏相结合的可能性,以提高用户留存率,并在此过程中更长期有效地教育用户。游戏机制通过刺激动机来提高用户留存率,而大数据分析则让SE!了解用户在游戏中的行为,以及他们如何最好地学习。人工智能有助于在正确的时间向用户提供正确的内容,优化学习过程,并使游戏能够适应用户的学习需求
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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