A Capture The Flag (CTF) Platform and Exercises for an Intro to Computer Security Class

Zack Kaplan, Ning Zhang, Stephen V. Cole
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Abstract

Cybersecurity education is becoming increasingly important as demand for cybersecurity professionals increases. Hands-on skills are a critical component of cybersecurity education, and a variety of exercise types have been developed to teach these skills. In this work, we seek to apply the benefits of gamified learning to an introductory cybersecurity curriculum in the form of a set of Capture the Flag (CTF) challenges offered as hands-on exercises for an intro-level course. We created 20 jeopardy-style challenges of varying difficulty based on prior research on the use of gamification in education, and we configured the open-source CTFd platform to host our challenges. Student responses to post-challenge surveys suggest that the CTF component of the course was effective in improving perceived learning and student engagement.
捕获旗(CTF)平台和练习介绍计算机安全类
随着对网络安全专业人员需求的增加,网络安全教育变得越来越重要。实践技能是网络安全教育的重要组成部分,已经开发了各种练习类型来教授这些技能。在这项工作中,我们寻求将游戏化学习的好处应用于介绍性网络安全课程,其形式是一组作为入门级课程的动手练习提供的夺旗(CTF)挑战。基于之前对游戏化在教育中的应用的研究,我们创造了20个不同难度的危险式挑战,我们配置了开源的CTFd平台来主持我们的挑战。学生对挑战后调查的反应表明,课程的CTF部分在提高感知学习和学生参与方面是有效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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