Computational model of the role of deficit-related drives in sequential movement learning in a T-maze environment

Wei Li, Jeffrey D. Johnson
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Abstract

We present a computational model of approach teaming in a T-maze environment. We show that our model learns the correct sequence of six decisions that lead to the location of positive reinforcement and in a manner consistent with experimental observations. Our model exhibits many properties that are characteristic of animal learning in maze environments including delay conditioning, secondary conditioning, and backward chaining. Our model incorporates a comprehensive definition of drive that consists of a primary drive (food) and deficit-related signal (hunger), and an acquired drive (the learned expectation for future reward or punishment). In the T-maze environment, the deficit-related drive of hunger motivates the teaming system to search for food. After several trials in the T-maze, the acquired drive (learned expectation) will shape the teaming system's behavior and allow it to consistently find the food. We propose that changes in drive level, not merely the level of the drive, lead to teaming. Positive changes in drive level results in the enhanced behavior and negative changes result in the depressed behavior. Our comprehensive definition of drive allows us to explain teaming in a biologically plausible manner and is supported by results from hypertension, obesity, and Parkinson's disease research.
t型迷宫环境中序列运动学习中缺陷相关驱动作用的计算模型
提出了一种t型迷宫环境下的方法组队计算模型。我们表明,我们的模型以与实验观察一致的方式学习了导致正强化位置的六个决策的正确顺序。我们的模型显示了迷宫环境中动物学习的许多特征,包括延迟条件反射、二次条件反射和反向链。我们的模型结合了驱动的综合定义,包括主要驱动(食物)和缺陷相关信号(饥饿),以及获得性驱动(对未来奖励或惩罚的习得预期)。在t型迷宫环境中,与饥饿相关的赤字驱动激励团队系统寻找食物。在t型迷宫中进行几次试验后,获得性驱动(习得性期望)将塑造团队系统的行为,并允许它始终如一地找到食物。我们认为,驱动水平的变化,而不仅仅是驱动水平的变化,导致了团队合作。驱动水平的积极变化导致行为的增强,消极变化导致行为的抑制。我们对驱动力的全面定义使我们能够以生物学上合理的方式解释团队合作,并得到高血压、肥胖和帕金森病研究结果的支持。
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