Improving Engagement Assessment in Gameplay Testing Sessions using IoT Sensors

Cristiano Politowski, Fábio Petrillo, Yann-Gaël Guéhéneuc
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引用次数: 1

Abstract

The video game industry is a multimillionaire market, which makes solo indie developers millionaire in one day. However, success in the game industry is not a coincidence. Video game development is an unusual kind of software that mix multidisciplinary teams: software engineers, designers, and artists. Also, for a video game to become popular, it must be fun and polished: exhaustively well tested. Testing in video game development encompasses different types of tests at different moments of the development process. In particular, assessing the players' gameplay in a test session can drive the development drastically. The designers analyze the players' actions and behaviour in the game. They can then decide if a feature/level requires rework. They often spend many man/work hours reworking a feature just because it is not engaging. As the designers (usually) assess the gameplay session by hand, they cannot be sure that a specific feature is engaging enough. They would benefit from meaningful data that would help them better assess the gameplay and take the decision to keep, rework, or remove a feature. Consequently, we describe the need for an IoT framework to assess players' gameplay using IoT sensors together with game devices which will produce a rich output for the game designers.
使用物联网传感器改善游戏玩法测试环节的粘性评估
电子游戏行业是一个百万富翁市场,这使得独立开发者在一天之内就成为百万富翁。然而,游戏行业的成功并非巧合。电子游戏开发是一种不同寻常的软件,它混合了多学科团队:软件工程师、设计师和美工。此外,一款电子游戏要想大受欢迎,它必须有趣且经过精心测试。电子游戏开发中的测试包括在开发过程的不同阶段进行的不同类型的测试。特别是,在测试阶段评估玩家的游戏玩法可以极大地推动开发。设计师分析玩家在游戏中的行动和行为。然后他们可以决定某个功能/关卡是否需要返工。他们经常花费大量人力/工作时间去重做一个不吸引人的功能。因为设计师(通常)会手动评估游戏过程,所以他们无法确定某个特定功能是否足够吸引人。他们将从有意义的数据中受益,这些数据将帮助他们更好地评估游戏玩法,并决定是否保留、重做或删除某个功能。因此,我们描述了物联网框架的需求,使用物联网传感器和游戏设备来评估玩家的游戏玩法,这将为游戏设计师产生丰富的输出。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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