Simulation and Rendering of Opus Palladium 3D Mosaics

V. A. D. Passos, M. Walter
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引用次数: 3

Abstract

Mosaic sculptures are a form of art where the sculpture is made from a collection of individual elements called tiles which are distributed over the surface of a given 3D shape. To add expressiveness, artists distribute the tiles following a high-level design over the shape, in order to emphasize some features. In the method known by mosaicists as opus palladium, or simply "crazy paving", tiles with irregular shapes are used, improving the expressivity of the final result. In this work, we present a method to simulate this kind of 3D mosaic by representing tiles as Voronoi polygons computed from a distribution of points on the surface of the 3D object. Previous work on this topic have used only square-shaped tiles. Special mosaic-like effects are obtained with the help from texture maps, which control the high-level design of the tiles.
Opus Palladium 3D马赛克的仿真与渲染
马赛克雕塑是一种艺术形式,雕塑是由一组被称为瓷砖的独立元素组成的,这些元素分布在给定的3D形状的表面上。为了增加表现力,艺术家们按照高水平的设计将瓷砖分布在形状上,以强调一些特征。在马赛克家称为opus palladium的方法中,或者简单地说就是“疯狂铺装”,使用不规则形状的瓷砖,提高最终效果的表现力。在这项工作中,我们提出了一种模拟这种3D马赛克的方法,通过将瓷砖表示为从3D物体表面上的点分布计算的Voronoi多边形。之前关于这个主题的工作只使用了方形的瓷砖。特殊的马赛克效果是在纹理映射的帮助下获得的,纹理映射控制着瓷砖的高级设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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