{"title":"Playing the Sprint Retrospective","authors":"Maciej Wawryk, Yen Ying Ng","doi":"10.15439/2019F284","DOIUrl":null,"url":null,"abstract":"In this paper, we report on a replication of the study by Przybylek & Kotecka [2017]. The aim of our study was to revise the work practices related to Sprint Retrospectives in Bluebay Polska Sp. z.o.o. by adopting collaborative games. The feedback received from two Scrum teams confirms the findings from the original study and indicates that collaborative games improve participants’ creativity, involvement, and communication as well as produce better results than the standard retrospective.","PeriodicalId":168208,"journal":{"name":"2019 Federated Conference on Computer Science and Information Systems (FedCSIS)","volume":"2012 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 Federated Conference on Computer Science and Information Systems (FedCSIS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.15439/2019F284","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
In this paper, we report on a replication of the study by Przybylek & Kotecka [2017]. The aim of our study was to revise the work practices related to Sprint Retrospectives in Bluebay Polska Sp. z.o.o. by adopting collaborative games. The feedback received from two Scrum teams confirms the findings from the original study and indicates that collaborative games improve participants’ creativity, involvement, and communication as well as produce better results than the standard retrospective.