Computational focus-tunable near-eye displays

Robert Konrad, Nitish Padmanaban, Emily B. Cooper, Gordon Wetzstein
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引用次数: 6

Abstract

Immersive virtual and augmented reality systems (VR/AR) are entering the consumer market and have the potential to profoundly impact our society. Applications of these systems range from communication, entertainment, education, collaborative work, simulation and training to telesurgery, phobia treatment, and basic vision research. In every immersive experience, the primary interface between the user and the digital world is the near-eye display. Thus, developing near-eye display systems that provide a high-quality user experience is of the utmost importance. Many characteristics of near-eye displays that define the quality of an experience, such as resolution, refresh rate, contrast, and field of view, have been significantly improved in recent years. However, a significant source of visual discomfort prevails: the vergence-accommodation conflict (VAC). This visual conflict results from the fact that vergence cues, but not focus cues, are simulated in near-eye display systems. Indeed, natural focus cues are not supported by any existing near-eye display. Afforded by focus-tunable optics, we explore unprecedented display modes that tackle this issue in multiple ways with the goal of increasing visual comfort and providing more realistic visual experiences.
计算焦点可调近眼显示器
沉浸式虚拟和增强现实系统(VR/AR)正在进入消费市场,并有可能深刻影响我们的社会。这些系统的应用范围从通信、娱乐、教育、协同工作、模拟和培训到远程手术、恐惧症治疗和基础视觉研究。在每一次沉浸式体验中,用户与数字世界之间的主要界面都是近眼显示器。因此,开发提供高质量用户体验的近眼显示系统至关重要。近眼显示器的许多特性决定了体验的质量,如分辨率、刷新率、对比度和视野,近年来都得到了显著改善。然而,普遍存在的视觉不适的一个重要来源:趋近-适应冲突(VAC)。这种视觉冲突是由于在近眼显示系统中模拟的是汇聚信号,而不是聚焦信号。事实上,任何现有的近眼显示器都不支持自然焦点线索。通过对焦可调光学器件,我们探索了前所未有的显示模式,以多种方式解决这一问题,目标是提高视觉舒适度,提供更逼真的视觉体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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