A Motion Parallax Rendering Approach to Real-time Stereoscopic Visualization for Aircraft Virtual Assembly

Junjie Xue, Gang Zhao, Dunming Tan
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引用次数: 1

Abstract

As a cue to depth perception, motion parallax can improve stereoscopic visualization to a level more like human natural vision. And stereoscopic visualization with motion parallax rendering can lessen the fatigue when people are long-time immersed in virtual scenes. This paper presents a three-stage approach for real-time stereoscopic visualization (SV) with motion parallax rendering (MPR), which consists of head motion sensing, head-camera motion mapping, and stereo pair generation procedures. Theory and algorithm for each stage are presented. This paper also reviews the head tracking technologies and stereoscopic rendering methods mostly used in virtual and augmented reality. A demo application is developed to show the efficiency and adaptability of the algorithms. The experimental results show that our algorithm for SV with MPR is robust and efficient. And aircraft virtual assembly environments with motion parallax rendering can guarantee better interaction experiences and higher assembly efficiency.
飞机虚拟装配实时立体可视化的运动视差绘制方法
作为深度感知的提示,运动视差可以将立体视觉提高到更像人类自然视觉的水平。采用运动视差渲染的立体视觉可以减轻人们长时间沉浸在虚拟场景中的疲劳。本文提出了一种基于运动视差渲染(MPR)的实时立体可视化(SV)方法,包括头部运动传感、头部相机运动映射和立体对生成过程。给出了各个阶段的理论和算法。本文还综述了虚拟现实和增强现实中常用的头部跟踪技术和立体渲染方法。通过实例验证了该算法的有效性和适应性。实验结果表明,该算法具有鲁棒性和有效性。采用运动视差渲染的飞机虚拟装配环境可以保证更好的交互体验和更高的装配效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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