Inferring narrative and intention from playground games

C. Crick, B. Scassellati
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引用次数: 26

Abstract

We present a system which observes humans participating in various playground games and infers their goals and intentions through detecting and analyzing their spatiotemporal activity in relation to one another, and then builds a coherent narrative out of the succession of these intentional states. We show that these narratives capture a great deal of essential information about the observed social roles, types of activity and game rules by demonstrating the systempsilas ability to correctly recognize and group together different runs of the same game, while differentiating them from other games. Furthermore, the system can use the narratives it constructs to learn and theorize about novel observations, allowing it to guess at the rules governing the games it watches. For example, after watching several different games, the system figures out on its own that Tag-like games require close physical proximity in order for the role of ldquoitrdquo to swap from one person to another. Thus a rich and layered trove of social, intentional and cultural information can be drawn out of extremely impoverished and low-context trajectory data.
推断操场游戏的叙事和意图
我们提出了一个系统,该系统观察人类参与各种操场游戏,并通过检测和分析他们彼此之间的时空活动来推断他们的目标和意图,然后从这些意图状态的连续性中构建连贯的叙述。我们表明,这些叙述通过展示正确识别和组合同一游戏的不同运行,同时将它们与其他游戏区分开来的系统能力,捕获了大量关于观察到的社会角色、活动类型和游戏规则的基本信息。此外,系统可以使用它构建的叙述来学习和理论化新的观察结果,使它能够猜测控制它所观看的游戏的规则。例如,在观看了几个不同的游戏后,系统自己发现,类似标签的游戏需要近距离的物理距离,以便将角色从一个人转换到另一个人。因此,可以从极其贫乏和低上下文的轨迹数据中提取丰富而分层的社会,意向和文化信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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