“Hopefully everything I'm doing has to do with innovation”: Games industry professionals on innovation in 2009

Annakaisa Kultima, Kati Alha
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引用次数: 23

Abstract

In this paper, we present the findings of an interview study that was conducted in 2009, which collected data on three major game industry conferences. The study indicates a rise of instrumentalist views within the game industry parallel to personal, more artistic views. Processes are seen more and more as a matter of control rather than as “creative chaos.” This view is not universally shared, however, as some see great potential in tools and methods for innovation, while others still look at game development as a rather organic and uncontrollable process. The views towards innovation show also other differences. In this paper we describe seven different attitude profiles that reflect the different categories of interviewee attitudes toward innovation in the game industry. Those profiles are artists, universalists, followers, evangelists, nihilists, instrumentalists, and scarecrows.
“希望我所做的一切都与创新有关”:游戏行业专业人士谈2009年的创新
在本文中,我们将呈现2009年进行的一项访谈研究的结果,该研究收集了三个主要游戏产业会议的数据。该研究表明,在游戏行业中,工具主义观点的兴起与个人的、更具艺术性的观点是平行的。过程越来越被看作是控制问题,而不是“创造性的混乱”。然而,这一观点并不普遍,有些人认为工具和方法具有巨大的创新潜力,而另一些人则认为游戏开发是一个有机且不可控的过程。对创新的看法也显示出其他的差异。在本文中,我们描述了七种不同的态度概况,这些态度反映了受访者对游戏行业创新的不同态度。这些人是艺术家、普遍主义者、追随者、福音传道者、虚无主义者、乐器演奏家和稻草人。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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