Robot grasp synthesis from virtual demonstration and topology-preserving environment reconstruction

J. Aleotti, S. Caselli
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引用次数: 20

Abstract

Automatic environment modeling is an essential requirement for intelligent robots to execute manipulation tasks. Object recognition and workspace reconstruction also enable 3D user interaction and programming of assembly operations. In this paper a novel method for synthesizing robot grasps from demonstration is presented. The system allows learning and classification of human grasps demonstrated in virtual reality as well as teaching of robot grasps and simulation of manipulation tasks. Both virtual grasp demonstration and grasp synthesis take advantage of a topology-preserving approach for automatic workspace modeling with a monocular camera. The method is based on the computation of edge-face graphs. The algorithm works in real-time and shows high scalability in the number of objects thus allowing accurate reconstruction and registration from multiple views. Grasp synthesis is performed mimicking the human hand pre-grasp motion with data smoothing. Experiments reported in the paper have tested the capabilities of both the vision algorithm and the grasp synthesizer.
虚拟演示与保拓扑环境重构的机器人抓取综合
自动环境建模是智能机器人执行操作任务的基本要求。对象识别和工作空间重建也使装配操作的3D用户交互和编程成为可能。本文从实例出发,提出了一种合成机器人抓地力的新方法。该系统可以对虚拟现实中展示的人类抓取动作进行学习和分类,也可以进行机器人抓取动作的教学和操作任务的模拟。虚拟抓取演示和抓取综合都利用了拓扑保持方法实现单目相机的自动工作空间建模。该方法基于边面图的计算。该算法是实时工作的,在对象数量上具有很高的可扩展性,从而可以从多个视图进行精确的重建和配准。通过数据平滑模拟人手预抓动作进行抓握综合。文中的实验已经测试了视觉算法和抓取合成器的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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