Improving the efficiency of virtual-reality-based ergonomics assessments with digital human models in multi-agent collaborative virtual environments

M. Waddell, Francisco García Rivera, M. Lamb
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Abstract

Often new digital tools are introduced alongside existing tools and workflows to augment and fill gaps in current processes. Virtual and augmented reality (XR) tools are currently being deployed in this way within design processes, allowing for interactive visualization in virtual environments including the use of DHM tools. Currently, the focus is on how to implement XR as a stand-alone tool for single user scenarios. However, in collaborative design contexts, screen-based and XR tools can be used together to leverage the benefits of each technology maximizing the potential of multi-user design processes. XR allows for an immersive exploration of designed objects in 3D space, while screen-based tools allow for easier notetaking and integration of additional non-3D software and meeting tools. Ensuring that these technologies are integrated in a mutually beneficial manner requires a framework for determining the best combination of technologies and interfaces for diverse design teams. This paper presents a framework for performing collaborative design reviews in a digital environment that can be accessed using both XR and 2D screen devices simultaneously. It enables asymmetric collaboration to provide each design team member with the technology that best fits their workflow and requirements.
在多智能体协作虚拟环境中,利用数字人体模型提高基于虚拟现实的人机工程评估效率
通常,新的数字工具与现有工具和工作流一起被引入,以增加和填补当前流程中的空白。虚拟和增强现实(XR)工具目前正以这种方式部署在设计过程中,允许在虚拟环境中进行交互式可视化,包括使用DHM工具。目前,重点是如何将XR实现为单用户场景的独立工具。然而,在协作设计环境中,基于屏幕的工具和XR工具可以一起使用,以利用每种技术的优势,最大限度地发挥多用户设计过程的潜力。XR允许在3D空间中沉浸式地探索设计对象,而基于屏幕的工具允许更轻松地记录和集成额外的非3D软件和会议工具。确保这些技术以互利的方式集成,需要一个框架来确定不同设计团队的技术和接口的最佳组合。本文提出了一个在数字环境中执行协作设计审查的框架,该框架可以同时使用XR和2D屏幕设备进行访问。它支持非对称协作,为每个设计团队成员提供最适合其工作流程和需求的技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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