Adaptive delta-causality control scheme with dynamic control of prediction time in networked haptic game

Yusuke Hara, Y. Ishibashi, Norishige Fukushima, S. Sugawara
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引用次数: 10

Abstract

In this paper, we handle an air hockey game which two players play with haptic interface devices as an example of networked real-time games. To keep the interactivity and media output quality high, we enhance the adaptive Δ (delta)-causality control scheme with prediction, which the authors previously proposed. In the enhanced scheme, we change the prediction time dynamically according to the network delay. Also, we subjectively investigate the effect of the enhanced scheme by QoE (Quality of Experience) assessment.
网络触觉博弈中预测时间动态控制的自适应三角因果控制方案
在本文中,我们处理了一个两名玩家使用触觉接口设备玩的空气曲棍球游戏,作为网络实时游戏的一个例子。为了保持高交互性和媒体输出质量,我们对作者之前提出的自适应Δ (delta)-因果关系控制方案进行了增强和预测。在改进方案中,我们根据网络延迟动态改变预测时间。同时,我们通过体验质量(QoE)评价主观上考察了改进方案的效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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