BETTERGEOEDU: THE USE OF MINECRAFT AS AN INTERACTIVE TOOL TO FACILITATE THE KNOWLEDGE ON ROCKS AND MINERALS IN PRIMARY SCHOOL STUDENTS

J. L. C. Mustelier, C. P. Narciso, J. H. Herbert, P. Westrin, F. Luque, L. Piovano
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Abstract

The use of games as learning tools has become a valuable way to help students to learn while having fun. Based on this idea, BetterGeo is a modification created by the Geological Survey of Sweden (SGU) on Minecraft, one of the most popular games in the world, to improve to help primary school students to get familiarised with the importance of raw materials in modern life and start learning basic concepts on geology, minerals, mining, mineral processing, and circular economy. Together with the development of the mod, BetterGeo projects also work in the development of learning materials to help teachers and students in this approach to the Raw Materials sector. The project developing this initiative, named BetterGeoEdu, is developed with the support of EIT Raw Materials, one of the eight Knowledge and Innovation Communities (KICs) initiated by the EIT (European Institute of Innovation and Technology), funded by the European Commission, and whose mission is to help boost the competitiveness, growth, and attractiveness of the European raw materials sector through radical innovation and guided entrepreneurship. The Technical University of Madrid is one of the partners participating in this pioneering initiative, and in this paper, the idea behind BetterGeo, the goals, and the partners of the consortium are described together with the innovative development of exercises and educational material designed to make easy to primary school students the first contact with raw materials. efficient learning tool on rocks and minerals, in the form of an interactive game complementing BetterGeo. It is designed for pre-university level students, with or without a vocation for natural sciences. With the support of four sample boxes containing igneous, metamorphic, sedimentary, and mineral rocks for the exercise, the student randomly chooses a sample and starts the game. The game raises several questions about the sample that the student must answer intuitively with a click. If the answer is affirmative, the system offers a route with more information about the sample. If the answer is negative, the system forces the student to go back and start again. If the students can complete the exercise, they will have access to the name of the rock or mineral and will be able to access the sample boxes to start a new analysis. The commands are interactive and intuitive, to better capture the student’s attention. This system offers several advantages: the student manages the entire process by himself, learns without prior knowledge, understands instantly the meaning of the questions and answers as they arise based on comparison with objects and situations known to the student. Additionally, it teaches the applications and uses of minerals and rocks in everyday life.
Bettergeoedu:使用“我的世界”作为互动工具,促进小学生对岩石和矿物的认识
使用游戏作为学习工具已经成为帮助学生在乐趣中学习的一种有价值的方式。基于这个想法,BetterGeo是瑞典地质调查局(SGU)对世界上最受欢迎的游戏之一《我的世界》(Minecraft)进行的修改,旨在帮助小学生熟悉原材料在现代生活中的重要性,并开始学习地质学、矿物、采矿、矿物加工和循环经济的基本概念。在开发模型的同时,BetterGeo项目还致力于开发学习材料,以帮助教师和学生在原材料领域采用这种方法。这个名为BetterGeoEdu的项目是在EIT原材料的支持下开发的,EIT原材料是由EIT(欧洲创新技术研究所)发起的八个知识和创新社区(KICs)之一,由欧盟委员会资助,其使命是通过激进的创新和引导创业来帮助提高欧洲原材料行业的竞争力、增长和吸引力。马德里技术大学是参与这一开创性倡议的合作伙伴之一,在本文中,介绍了BetterGeo背后的理念、目标和联盟的合作伙伴,以及旨在使小学生第一次接触原材料的练习和教育材料的创新发展。岩石和矿物的有效学习工具,以互动游戏的形式补充BetterGeo。它是专为大学预科水平的学生,有或没有自然科学的职业。在包含火成岩、变质岩、沉积岩和矿物岩石的四个样本盒的支持下,学生随机选择一个样本并开始游戏。游戏提出了几个关于样本的问题,学生必须凭直觉点击回答这些问题。如果答案是肯定的,系统会提供一个包含更多样本信息的路径。如果答案是否定的,系统会迫使学生返回并重新开始。如果学生能完成这个练习,他们就能知道岩石或矿物的名称,并能进入样品盒开始新的分析。命令是交互式和直观的,以更好地吸引学生的注意力。这个系统有几个优点:学生可以自己管理整个过程,在没有先验知识的情况下学习,当问题和答案出现时,通过与学生已知的物体和情况进行比较,立即理解问题和答案的含义。此外,它还教授矿物和岩石在日常生活中的应用和用途。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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