Noncooperative dynamic games for inventory applications: A consensus approach

D. Bauso, L. Giarré, R. Pesenti
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引用次数: 2

Abstract

We focus on a finite horizon noncooperative dynamic game where the stage cost of a single player associated to a decision is a monotonically nonincreasing function of the total number of players making the same decision. For the single-stage version of the game, we characterize Nash equilibria and derive a consensus protocol that makes the players converge to the unique Pareto optimal Nash equilibrium. Such an equilibrium guarantees the interests of the players and is also social optimal in the set of Nash equilibria. For the multi-stage version of the game, we present an algorithm that converges to Nash equilibria, unfortunately not necessarily Pareto optimal. The algorithm returns a sequence of joint decisions, each one obtained from the previous one by an unilateral improvement on the part of a single player. The sequence with which the players act is chosen a priori and may influence the Nash equilibrium to which the path converges. We also specialize the game to a multi-retailer inventory system, where competing retailers aim at coordinating their supply strategies in order to minimize their local costs.
库存应用的非合作动态博弈:共识方法
我们关注有限视界非合作动态博弈,其中与决策相关的单个参与者的阶段成本是做出相同决策的参与者总数的单调不增加函数。对于单阶段博弈,我们描述了纳什均衡的特征,并推导了一个共识协议,使参与者收敛到唯一的帕累托最优纳什均衡。这种均衡保证了参与人的利益,也是纳什均衡集合中的社会最优均衡。对于游戏的多阶段版本,我们提出了一个收敛于纳什均衡的算法,不幸的是不一定是帕累托最优。该算法返回一系列联合决策,每个决策都是通过单个参与人的单方面改进从前一个决策中获得的。参与者的行动顺序是先验选择的,可能会影响路径收敛到的纳什均衡。我们还专门针对多零售商库存系统进行游戏,在该系统中,竞争零售商的目标是协调他们的供应策略,以最小化他们的本地成本。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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