Low-fi prototyping for mobile devices

M. Sá, L. Carriço
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引用次数: 54

Abstract

This paper introduces a set of concepts for user-centered design methodologies that apply to mobile and multi-device applications. It ranges from initial data gathering and specification processes to the creation of low-fidelity prototypes and their evaluation. The focus is given to usability issues of ubiquitous, context and ambient intelligent applications. The paper's main contributions are (1) the description of our findings on how to engage on the early stage prototyping process, involving mobility; (2) a set of details that need to be taken into consideration so that the design and prototyping process is successful; (3) a set of guidelines on how to evaluate mobile applications on their context of use at an early design stage and (4) a rapid prototyping framework which allows designers to quickly move from their hand-drawn sketches to semi-functional software prototypes, particularly for PDAs and Smart phones.
移动设备的低保真原型
本文介绍了一组适用于移动和多设备应用程序的以用户为中心的设计方法的概念。它的范围从最初的数据收集和规范过程到低保真原型的创建及其评估。重点是无处不在的,上下文和环境智能应用程序的可用性问题。本文的主要贡献是:(1)描述了我们关于如何参与早期原型制作过程的发现,包括移动性;(2)一组需要考虑的细节,以使设计和原型制作过程成功;(3)一套关于如何在早期设计阶段评估移动应用程序的使用环境的指导方针;(4)一个快速原型框架,允许设计师快速从手绘草图转移到半功能软件原型,特别是对于pda和智能手机。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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