Automatic Reconstruction of Virtual Heritage Sites

Nuno Rodrigues, Luís Magalhães, João-Paulo Moura, A. Chalmers
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引用次数: 16

Abstract

The virtual reconstruction of heritage sites has been the focus of many projects. These typically involve significant use of manual reconstruction techniques, and thus a great deal of human effort to create the virtual structures. Also, often, there is not sufficient physical evidence to recreate these structures precisely as they may have been in the past. To address these issues a domain specific modelling method for the automatic generation of virtual heritage structures is presented in this paper. The method is guided by heritage knowledge about the construction rules of heritage structures, encoded in a formal grammar, and may be used to create new structures automatically. The case study entails the automatic reconstruction of the archaeological site of Conimbriga, in Portugal, which contains the ruins of an ancient city of the Roman Empire. The results show the generation of a virtual reconstruction of a particular house, the House of the Skeletons, which had an important relevance to the city because of its architecture.
虚拟文物遗址的自动重建
文物遗址的虚拟重建一直是许多项目关注的焦点。这些通常涉及大量使用人工重建技术,因此需要大量的人力来创建虚拟结构。此外,通常没有足够的物理证据来精确地重建这些结构,因为它们可能在过去。为了解决这些问题,本文提出了一种面向特定领域的虚拟遗产结构自动生成建模方法。该方法以有关遗产结构构造规则的遗产知识为指导,以形式语法编码,可用于自动创建新结构。该案例研究涉及葡萄牙Conimbriga考古遗址的自动重建,该遗址包含罗马帝国古城的废墟。结果显示了一个特定房屋的虚拟重建,骷髅屋,由于其建筑与城市有着重要的相关性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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