Emerging collective intelligence in Othello players evolved by differential evolution

T. Takahama, S. Sakai
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引用次数: 2

Abstract

The evaluation function for game playing is very important. However, it is difficult to make a good evaluation function. In this study, we propose to play Othello using collective intelligence of players. The evaluation functions of the players are learned or optimized by Differential Evolution. The objective value is defined based on the total score of the games with a standard Othello player. In order to generate different types of players, the objective value is slightly changed by introducing the stability of each player. Each player can select a next move using the learned evaluation function. The collective intelligence player selects a move based on majority vote where the move voted by many players is selected. It is shown that the collective intelligence is effective to game players through computer simulation.
《奥赛罗》中出现的集体智慧是由差异进化而来的
游戏玩法的评估功能非常重要。然而,很难做出一个好的评价函数。在这项研究中,我们建议使用玩家的集体智慧来玩奥赛罗。玩家的评价函数是通过微分进化来学习或优化的。目标值是根据与标准奥赛罗玩家的游戏的总得分来定义的。为了产生不同类型的球员,通过引入每个球员的稳定性,对目标值进行了轻微的改变。每个玩家可以使用学习到的评估函数选择下一步。集体智慧玩家根据多数投票选择一个移动,其中许多玩家投票的移动被选中。通过计算机仿真,证明了集体智慧对博弈参与者的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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