A stabilized adaptive appearance changes model for 3D head tracking

Eisuke Adachi, Takio Kurita, N. Otsu
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引用次数: 19

Abstract

A simple method is presented for 3D head pose estimation and tracking in monocular image sequences. A generic geometric model is used. The initialization consists of aligning the perspective projection of the geometric model with the subjects head in the initial image. After the initialization, the gray levels from the initial image are mapped onto the visible side of the head model to form a textured object. Only a limited number of points on the object is used allowing real-time performance even on low-end computers. The appearance changes caused by movement in the complex light conditions of a real scene present a big problem for fitting the textured model to the data from new images. Having in mind real human-computer interfaces we propose a simple adaptive appearance changes model that is updated by the measurements from the new images. To stabilize the model we constrain it to some neighborhood of the initial gray values. The neighborhood is defined using some simple heuristics.
一种用于三维头部跟踪的稳定自适应外观变化模型
提出了一种单眼图像序列中三维头部姿态估计与跟踪的简单方法。使用了一个通用的几何模型。初始化包括将几何模型的透视投影与初始图像中的受试者头部对齐。初始化后,将初始图像的灰度级映射到头部模型的可见侧,形成纹理对象。仅使用对象上有限数量的点,即使在低端计算机上也可以实现实时性能。在真实场景的复杂光照条件下,运动引起的外观变化给纹理模型与新图像数据的拟合带来了很大的问题。考虑到真实的人机界面,我们提出了一个简单的自适应外观变化模型,该模型通过新图像的测量来更新。为了稳定模型,我们将其约束到初始灰度值的某个邻域。邻域是用一些简单的启发式方法定义的。
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