Enhancing Inclusion within Responsible Innovation Process through Serious Gaming

Weronika Szatkowska
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Abstract

This paper presents a theoretical consideration of the use of serious games to enhance inclusiveness in the process of creating so-called responsible innovation. The literature regarding the impact of serious games on inclusion with its possible implications for a responsible innovation process is explored. The article sheds light on the concept of serious gaming, including its aims, core elements and the learning process. It tackles inclusion within different contexts and its origins, linking it to gaming. The responsible innovation concept is explained from this perspective, with attention paid to inclusion. Next, a systematic literature review is presented, focusing on recent sources fromthe JSTOR database. It is followed by selected cases of games enhancing inclusion. The article summarizes the outcomes of the review and compares them with the theoretical assumptions. In the conclusion, the topic of using serious games as a promising method to improve the level of inclusiveness in the process of creating responsible innovations is addressed. It was also noted that, from the point of view of the creators of responsible innovations, particularly interesting areas are studies devoted to urban and environmentalissues, as well as articles on natural sciences, technology, engineering and mathematics.
透过严肃游戏加强负责任创新过程的包容性
本文从理论上思考了在创造所谓负责任创新的过程中,如何利用严肃游戏来增强包容性。关于严肃游戏对包容性的影响及其对负责任的创新过程的可能影响的文献进行了探讨。本文阐述了严肃游戏的概念,包括其目标、核心元素和学习过程。它处理了不同背景下的包容性及其起源,并将其与游戏联系起来。从这个角度解释负责任的创新概念,并注意包容性。接下来,介绍了系统的文献综述,重点是来自JSTOR数据库的最新来源。接下来是一些游戏增强包容性的案例。文章对研究结果进行了总结,并与理论假设进行了比较。在结论部分,我们讨论了在创造负责任的创新过程中使用严肃游戏作为提高包容性水平的有效方法。还有人指出,从负责任的创新的创造者的观点来看,特别有趣的领域是专门研究城市和环境问题的研究,以及关于自然科学、技术、工程和数学的文章。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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