Human head reconstruction based on elastic deformable 3D model

Lin Yuan, Shengjin Wang, X. Ding
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Abstract

This paper proposes a framework for generating a photo-realistic 3D head model from one frontal and two side view pictures. First a set of feature points on the 3D general head model, including frontal contour and profile contour are selected; then their correspondences are found in the photo images. Based on these correspondence pairs, RBFN is adopted to deform the mesh of general head model to fit the human head. After that a panorama image construction method is used to generate a seamless texture by linearly blending images around the frontal head contour region. Lastly, this seamless texture is mapped to the head mesh to get a specific 3D head model.
基于弹性可变形三维模型的人头重建
本文提出了一种从一张正面和两张侧面图像生成逼真的三维头部模型的框架。首先选取三维通用头部模型上的一组特征点,包括正面轮廓和轮廓轮廓;然后在照片图像中找到它们的对应关系。在这些对应对的基础上,采用RBFN对一般头部模型的网格进行变形,使其适合人类头部。然后,采用全景图像构建方法,通过对正面头部轮廓区域周围的图像进行线性混合,生成无缝纹理。最后,将此无缝纹理映射到头部网格中以获得特定的3D头部模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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