Hardware support for floating point map function generation

E. P. O'Grady
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引用次数: 0

Abstract

An algorithm suited for hardware implementation assists in evaluating two-variable floating-point map functions. A map function F(X,Z) is an arbitrary function found in jet engine simulations and other scientific applications. The hardware oriented algorithm involves two stages of processing: preprocessing and run time processing. During preprocessing, breakpoints are analyzed to generate data tables and constants used at run time. At run time, the breakpoint region containing an arbitrary input argument (X/spl nu/,Z/spl nu/), is identified in a small number of steps. The algorithm replaces the general search needed in software routines to identify the breakpoint region. An example describes a straightforward implementation of a map function generator that uses bilinear interpolation.
硬件支持浮点映射函数生成
一种适合于硬件实现的算法有助于计算双变量浮点映射函数。映射函数F(X,Z)是在喷气发动机模拟和其他科学应用中发现的任意函数。面向硬件的算法包括预处理和运行时处理两个阶段。在预处理期间,分析断点以生成在运行时使用的数据表和常量。在运行时,包含任意输入参数(X/spl nu/,Z/spl nu/)的断点区域可以通过少量步骤进行识别。该算法取代了软件程序中识别断点区域所需的一般搜索。一个例子描述了一个使用双线性插值的映射函数生成器的简单实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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