Exploring performance of thumb input for pointing and dragging tasks on mobile device

S. Sarcar, Chaklam Silpasuwanchai, W. Delamare, Ayumu Ono, Antti Oulasvirta, Xiangshi Ren
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引用次数: 2

Abstract

Thumb based interaction is becoming increasingly popular in mobile devices. However, the interaction still remains slow, ambiguous, and error-prone. This paper presents an exploratory user experiment results of one-thumb pointing and dragging task performance, based on three factors: mobile size, target size, and posture (sitting and walking positions). Beside obvious findings, we observed some surprising scenarios, such as the gripping style of most users was casual and did not follow any formal model or structure. We concluded our experiences into design implications with respect to mobile size, posture, and gripping styles.
探索拇指输入在移动设备上的指向和拖动任务的性能
基于拇指的交互在移动设备中变得越来越流行。然而,交互仍然是缓慢的、模糊的和容易出错的。本文基于移动设备大小、目标设备大小和姿势(坐着和走路的姿势)三个因素,提出了一种探索性的单拇指指拖任务性能的用户实验结果。除了明显的发现,我们还观察到一些令人惊讶的情况,比如大多数用户的抓握风格是随意的,没有遵循任何正式的模型或结构。我们将我们的经验总结为关于手机尺寸、姿势和握持风格的设计启示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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