Understanding the feasibility of machine learning algorithms in a game theoretic environment for dynamic spectrum access

Alisha Thapaliya, S. Sengupta
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引用次数: 3

Abstract

The key enabling technology in dynamic spectrum access is Cognitive Radio that allows unlicensed secondary users to access the licensed bands without causing any interference to the primary users. In any situation where there are a certain number of secondary networks trying to get an available channel, there arises a game theoretic competition where they want to get the channel for themselves by incurring as minimum cost as possible. The increase in cost is equivalent to the increase in time caused by the need of a search for an available channel. This process could be sped up if the networks had a predictive mechanism to determine the optimal strategy. In this paper, we investigate various predictive algorithms: Linear regression, Support Vector Regression and Elastic Net and compare them with other traditional non-predictive game theoretic mechanisms. We measure the accuracy of these algorithms in terms of time taken to reach the system convergence. We also observe how a self-learning approach can be helpful in maximizing utilities of the players in comparison to traditional game theoretic approaches.
了解机器学习算法在博弈论环境下动态频谱访问的可行性
动态频谱接入的关键使能技术是认知无线电,它允许未授权的辅助用户访问授权的频段,而不会对主用户造成任何干扰。在任何情况下,如果有一定数量的二级网络试图获得一个可用的频道,就会产生一种博弈论竞争,他们希望通过产生尽可能小的成本来获得自己的频道。成本的增加相当于由于需要寻找可用通道而增加的时间。如果网络有一个预测机制来确定最优策略,这个过程可以加快。本文研究了各种预测算法:线性回归、支持向量回归和弹性网络,并将它们与其他传统的非预测博弈论机制进行了比较。我们根据达到系统收敛所需的时间来衡量这些算法的准确性。我们还观察了与传统博弈论方法相比,自我学习方法如何有助于最大化参与者的效用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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