{"title":"Visualisasikan Idemu : Pelatihan Pengembangan Media Visual Digital Pada Guru IPA dan Biologi Dalam Menghadapi Learning Loss","authors":"Fadhlan Muchlas Abrori","doi":"10.37471/ijce.v3i1.390","DOIUrl":null,"url":null,"abstract":"Pelaksanaan kegiatan ini berdasarkan pada permasalahan lemahnya keterampilan guru IPA dan Biologi dalam pengembagan media visual digital untuk menanggulangi learning loss akibat pandemic COVID-19. Secara garis besar kegiatan ini bertujuan meningkatkan keterampilan guru dalam pengembangan media visual digital. Solusi yang ditawarkan pada kegiatan ini adalah melalui penambahan pengetahuan dan keterampilan guru tentang jenis media visual digital, jenis website atau platform dalam pengembangan media digital, dan pendampingan pembuatan media visual digital. Beberapa platform atau website yang digunakan dalam kegiatan ini adalah Adobe Spark, Pixton, dan App Geyser. Hasil kegiatan penelitian ini adalah peningkatan pengetahuan dan keterampilan dalam pengembangan media visual digital dalam bentuk logo, komik digital, dan aplikasi Android. \n \nThe implementation of this activity is based on the problem of the weak skills of science and biology teachers in developing digital visual media to overcome learning loss due to the COVID-19 pandemic. This activity aims to improve the skills of teachers in the development of digital visual media. The solutions offered in this activity are through adding teacher knowledge and skills about types of digital visual media, types of websites or platforms in digital media development, and assistance in making digital visual media. Adobe Spark, Pixton, and App Geyser are several platforms or websites used in this activity. This research activity increases knowledge and skills in the development of digital visual media in the form of logos, digital comics, and Android applications. \n ","PeriodicalId":365386,"journal":{"name":"IJCE (Indonesian Journal of Community Engagement)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-02-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IJCE (Indonesian Journal of Community Engagement)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.37471/ijce.v3i1.390","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Pelaksanaan kegiatan ini berdasarkan pada permasalahan lemahnya keterampilan guru IPA dan Biologi dalam pengembagan media visual digital untuk menanggulangi learning loss akibat pandemic COVID-19. Secara garis besar kegiatan ini bertujuan meningkatkan keterampilan guru dalam pengembangan media visual digital. Solusi yang ditawarkan pada kegiatan ini adalah melalui penambahan pengetahuan dan keterampilan guru tentang jenis media visual digital, jenis website atau platform dalam pengembangan media digital, dan pendampingan pembuatan media visual digital. Beberapa platform atau website yang digunakan dalam kegiatan ini adalah Adobe Spark, Pixton, dan App Geyser. Hasil kegiatan penelitian ini adalah peningkatan pengetahuan dan keterampilan dalam pengembangan media visual digital dalam bentuk logo, komik digital, dan aplikasi Android.
The implementation of this activity is based on the problem of the weak skills of science and biology teachers in developing digital visual media to overcome learning loss due to the COVID-19 pandemic. This activity aims to improve the skills of teachers in the development of digital visual media. The solutions offered in this activity are through adding teacher knowledge and skills about types of digital visual media, types of websites or platforms in digital media development, and assistance in making digital visual media. Adobe Spark, Pixton, and App Geyser are several platforms or websites used in this activity. This research activity increases knowledge and skills in the development of digital visual media in the form of logos, digital comics, and Android applications.