Automatic Terrain Generation System Based on Path Search Optimization

Jiatong Liu, Dongdong Chen, Chengyou Zhang, Duyang Li, Xiaoyan Zhang
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Abstract

In this paper, a random terrain automatic generation system is realized based on the routing optimization algorithm, which can reduce the repeated work of terrain making and avoid the restriction on too small terrain generation. The system can be used to generate and display random terrain and can be applied to map making of all kinds of games. The automatic random generation of terrain makes the game playable and exploratory according to the main plot set by the producer. We adopt Berlin noise as the seed random generator based on OpenGL to generate random path, and further to generate the random map. Compared with the existing random terrain generation, such as the creative workshop of crossing the fire line, the unmanned deep space, our model performs better in the following aspects. First, high performance. Compared with the existing methods in the same device environment, our model can increase the number of frames per second by tens. Second, high autonomy. Users can destroy and build the terrain which has been created to achieve the purpose of secondary creation. Third, high portability. Our system can generate general map files, which can be directly transplanted to unity and other existing map model processing tools. Overall, through the optimization of design and algorithm, compared with the existing terrain generation system, we have greatly improved the randomness of the map, the remolding of the play and the performance of the whole system.
基于路径搜索优化的地形自动生成系统
本文基于路径优化算法实现了随机地形自动生成系统,减少了地形生成的重复工作,避免了地形生成过小的限制。该系统可用于随机地形的生成和显示,可应用于各类游戏的地图制作。地形的自动随机生成使游戏根据制作人设定的主要情节具有可玩性和探索性。我们采用基于OpenGL的柏林噪声作为种子随机生成器来生成随机路径,并进一步生成随机映射。与现有的穿越火线创意工场、无人深空等随机地形生成相比,我们的模型在以下几个方面表现更好。第一,高性能。与现有的方法相比,在相同的设备环境下,我们的模型可以将每秒帧数提高几十帧。第二,高度自治。用户可以对已经创建好的地形进行破坏和构建,达到二次创建的目的。第三,高便携性。我们的系统可以生成通用的地图文件,可以直接移植到unity和其他现有的地图模型处理工具中。总体而言,通过设计和算法的优化,与现有的地形生成系统相比,我们在地图的随机性、玩法的重塑性以及整个系统的性能上都有了很大的提升。
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