Enhancing Benign User Cooperation in the Presence of Malicious Adversaries in Ad Hoc Networks

George Theodorakopoulos, J. Baras
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引用次数: 6

Abstract

Decentralized and unstructured networks are becoming more prevalent today (e.g. ad hoc networks). Like every network, they depend on the cooperation of their users to survive. However, each user does not necessarily know who the others are, or what their intentions are. Since there is no centralized infrastructure, the users can only base their decision on what they observe themselves. Ideally, they would like to cooperate only with users that have common interests with them. In this paper, we use a game theoretic model for the above situation. We assume there are only two kinds of users, good (benign) and bad (malicious). Good users receive a high game theoretic payoff when they cooperate with other good users, but a low payoff when they cooperate with bad users. We propose behavior rules (strategies) to achieve equilibria that enable as many good users as possible to cooperate with each other, and at the same time minimize the number of good-bad cooperations
Ad Hoc网络中存在恶意对手时增强良性用户合作
去中心化和非结构化网络如今变得越来越普遍(例如,自组织网络)。像每一个网络一样,他们依靠用户的合作来生存。然而,每个用户不一定知道其他人是谁,或者他们的意图是什么。由于没有集中的基础设施,用户只能根据自己观察到的情况做出决定。理想情况下,他们只愿意与与他们有共同兴趣的用户合作。在本文中,我们对上述情况使用了一个博弈论模型。我们假设只有两种用户,好的(良性的)和坏的(恶意的)。好用户与其他好用户合作获得较高的博弈论收益,而与差用户合作获得较低的博弈论收益。我们提出了行为规则(策略)来实现平衡,使尽可能多的好用户相互合作,同时最小化好坏合作的数量
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