Augmented reality enhanced computer aided learning for young children

M. Ati, Kamil Kabir, H. Abdullahi, Masud Ahmed
{"title":"Augmented reality enhanced computer aided learning for young children","authors":"M. Ati, Kamil Kabir, H. Abdullahi, Masud Ahmed","doi":"10.1109/ISCAIE.2018.8405457","DOIUrl":null,"url":null,"abstract":"Learning to write can be exhausting for young children. In Traditional teaching, children with a different learning abilities are taught with the same rubric. This, in turn, impacts children that need extra attention to catch up with their pairs, which leads children to suffer right from the early learning stages. Traditional teaching methods also are so rigid that makes them unable to automatically identify those children with less abilities and in need of extra work. Hence, with the rapid development of ICT, an innovative learning methods are sought to be important to allow children to be taught with different rubrics. The aim of this research is to improve learning process for pre-school children via introducing Augmented Reality (AR) in the process which, in turn, simplify the learning process as well as identifying children abilities. The research introduces gamification to the process in order to ease the burden on children. Furthermore, we are trying to involve both school as well home to be part of the educational cycle that makes parents to be part of the learning/educational process of their young children. Augmented reality combined with pleasing sound make the learning more interactive and enjoyable. The outcome of this research also helps parents to keep track of their children's learning. The paper also describes the deployment of the application in a local schools as a pilot study so teachers can get feedback on student's learning curve and to fine tune the work further.","PeriodicalId":333327,"journal":{"name":"2018 IEEE Symposium on Computer Applications & Industrial Electronics (ISCAIE)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2018-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"15","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 IEEE Symposium on Computer Applications & Industrial Electronics (ISCAIE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISCAIE.2018.8405457","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 15

Abstract

Learning to write can be exhausting for young children. In Traditional teaching, children with a different learning abilities are taught with the same rubric. This, in turn, impacts children that need extra attention to catch up with their pairs, which leads children to suffer right from the early learning stages. Traditional teaching methods also are so rigid that makes them unable to automatically identify those children with less abilities and in need of extra work. Hence, with the rapid development of ICT, an innovative learning methods are sought to be important to allow children to be taught with different rubrics. The aim of this research is to improve learning process for pre-school children via introducing Augmented Reality (AR) in the process which, in turn, simplify the learning process as well as identifying children abilities. The research introduces gamification to the process in order to ease the burden on children. Furthermore, we are trying to involve both school as well home to be part of the educational cycle that makes parents to be part of the learning/educational process of their young children. Augmented reality combined with pleasing sound make the learning more interactive and enjoyable. The outcome of this research also helps parents to keep track of their children's learning. The paper also describes the deployment of the application in a local schools as a pilot study so teachers can get feedback on student's learning curve and to fine tune the work further.
增强现实增强了儿童的计算机辅助学习
对小孩子来说,学习写字是件很累的事。在传统教学中,不同学习能力的孩子用同样的教材进行教学。这反过来又影响了那些需要额外关注才能赶上同伴的孩子,这导致孩子们从早期学习阶段就开始受苦。传统的教学方法也太死板了,以至于他们无法自动识别出那些能力较差、需要额外学习的孩子。因此,随着信息和通信技术的迅速发展,寻求一种创新的学习方法非常重要,以使儿童能够接受不同的教学。本研究的目的是通过在学龄前儿童的学习过程中引入增强现实(AR)来改善学习过程,从而简化学习过程并识别儿童的能力。为了减轻孩子们的负担,该研究在这个过程中引入了游戏化。此外,我们正努力让学校和家庭都参与到教育周期中来,使父母成为孩子学习/教育过程的一部分。增强现实与悦耳的声音相结合,使学习更具互动性和乐趣。这项研究的结果也有助于父母跟踪孩子的学习情况。论文还描述了该应用程序在当地学校作为试点研究的部署,以便教师可以获得学生学习曲线的反馈,并进一步微调工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信