{"title":"A Parallel Algorithm for Rendering Huge Terrain Surfaces","authors":"Norbert Somosi, D. Petcu","doi":"10.1109/SYNASC.2006.8","DOIUrl":null,"url":null,"abstract":"In this short report we present an efficient way for real time parallel rendering of complex terrain models. We describe a hybrid algorithm that combines the parallel sort last and the sequential GeoMipMapping rendering algorithms. Tests on a cluster of workstations are also reported","PeriodicalId":309740,"journal":{"name":"2006 Eighth International Symposium on Symbolic and Numeric Algorithms for Scientific Computing","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2006-09-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2006 Eighth International Symposium on Symbolic and Numeric Algorithms for Scientific Computing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SYNASC.2006.8","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
In this short report we present an efficient way for real time parallel rendering of complex terrain models. We describe a hybrid algorithm that combines the parallel sort last and the sequential GeoMipMapping rendering algorithms. Tests on a cluster of workstations are also reported