Comparison of Radial and Tangential Geometries for Cylindrical Panorama

F. Amjadi, S. Roy
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引用次数: 1

Abstract

This paper presents a new approach which builds 360-degree cylindrical panoramic images from multiple cameras. In order to ensure a perceptually correct result, mosaicing typically requires either a planar or near-planar scene, parallax-free camera motion between source frames, or a dense sampling of the scene. When these conditions are not satisfied, various artifacts may appear. There are many algorithms to overcome these problems. We propose a panoramic setup where cameras are placed evenly around a circle. Instead of looking outward, which is the traditional configuration, we propose to make the optical axes tangent to the camera circle, a "tangential" configuration. We will demonstrate that this configuration is very insensitive to depth estimation, which reduces stitching artifacts. This property is only limited by the fact that tangential cameras usually occlude each other along the circle. Beside an analysis and comparison of radial and tangential geometries, we provide an experimental setup with real panoramas obtained in realistic conditions.
圆柱全景的径向几何和切向几何的比较
本文提出了一种由多台摄像机构建360度圆柱全景图像的新方法。为了确保感知上正确的结果,拼接通常需要平面或近平面场景,源帧之间的无视差相机运动,或场景的密集采样。当这些条件不满足时,可能会出现各种伪影。有许多算法可以克服这些问题。我们提出了一个全景设置,相机均匀地放置在一个圆圈周围。我们建议将光轴与相机圈相切,即“切向”配置,而不是向外看,这是传统的配置。我们将证明这种配置对深度估计非常不敏感,从而减少了拼接伪影。这一特性仅受切向相机通常在圆上相互遮挡这一事实的限制。除了分析和比较径向和切向几何外,我们还提供了一个在现实条件下获得真实全景的实验装置。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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