CONDITIONAL SENTENCE LEARNING WITH GAME AS AN INSTRUCTIONAL MEDIUM IN COVID-19 PANDEMIC

Fitria Aftinia
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Abstract

Abstract The purpose of this study is to know the effectiveness of using game at the students’ learning outcome for Conditional Sentence material. This study is an experimental study using One-Group Pre-test and Post-test Design. The data are the students’ learning outcomes and responses on the questionnaire. The study was conducted in SMA Muhammadiyah 9 Surabaya. The questionnaire and pre-test were carried out before learning. After online learning using game as an instructional medium, post-test and questionnaire were given to students. The learning outcome scores were analyzed with the help of the SPSS program to determine the increase in learning outcomes and the level of completeness. The conclusion is that learning Conditional Sentences with instructional medium for computer-assisted games on online learning shows effectiveness. The effectiveness of learning is shown by having achieved the completeness of the learning outcomes and students giving good responses to the use of games as an instructional medium during the Covid-19 pandemic.Keywords: covid-19 pandemic, game, online learning
基于游戏的条件句学习在COVID-19大流行教学中的应用
摘要本研究的目的是了解游戏对学生条件句材料学习效果的影响。本研究采用单组前测和后测设计进行实验研究。数据为学生的学习成果和对问卷的回答。这项研究是在泗水SMA Muhammadiyah 9进行的。学习前进行问卷调查和预测。以游戏为教学媒介进行在线学习后,对学生进行后测和问卷调查。使用SPSS程序对学习成果分数进行分析,以确定学习成果的增加和完整性水平。研究结果表明,在计算机辅助游戏的教学介质中学习条件句具有一定的效果。在2019冠状病毒病大流行期间,学习成果的完整性和学生对使用游戏作为教学媒介的良好反应表明了学习的有效性。关键词:新冠疫情,游戏,在线学习
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