Statistical Properties of Car Following: Theory and Driving Simulator Experiments

Hiromasa Ando, I. Lubashevsky, A. Zgonnikov, Yoshiaki Saito
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引用次数: 4

Abstract

A fair simple car driving simulator was created based on the open source engine TORCS and used in car-following experiments aimed at studying the basic features of human behavior in car driving. Four subjects with different skill in driving real cars participated in these experiments. The subjects were instructed to drive a car without overtaking and losing sight of a lead car driven by computer at a fixed speed. Based on the collected data the distributions of the headway distance, the car velocity, acceleration, and jerk are constructed and compared with the available experimental data for the real traffic flow. A new model for the car-following is proposed to capture the found properties. As the main result, we draw a conclusion that human actions in car driving should be categorized as generalized intermittent control with noise-driven activation. Besides, we hypothesize that the car jerk together with the car acceleration are additional phase variables required for describing the dynamics of car motion governed by human drivers.
汽车跟随的统计特性:理论与驾驶模拟器实验
基于开源引擎TORCS,创建了一个较为简单的汽车驾驶模拟器,并将其用于汽车跟随实验,旨在研究人类在汽车驾驶中的基本行为特征。四名驾驶真车技能不同的受试者参加了这些实验。受试者被要求驾驶一辆由电脑以固定速度驾驶的车,但不能超车,也不能看不见前面的车。在此基础上,构建了车头距、车速、加速度和加速度的分布,并与实测数据进行了比较。提出了一种新的汽车跟随模型来捕捉发现的属性。结果表明,人在汽车驾驶中的行为应被归类为具有噪声驱动激活的广义间歇控制。此外,我们假设汽车加速度与汽车加速度一起是描述人类驾驶员控制的汽车运动动力学所需的附加相位变量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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