fACT - animation framework for generation of virtual characters behaviours

E. Lach
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引用次数: 11

Abstract

Virtual characters are widely used in many applications, especially in computer games, films and educational systems. Creation of intelligent characters capable of deciding about their actions is currently afield of extensive research. A new behavioural animation framework fACT, described in this paper, is an answer to a problem of finding an application that allows for using unrestricted number of techniques for generation of virtual characters behaviours. fACTs architecture permits easy substitution of one technique by another. It also allows for easy integration with existing tools: applications and libraries. The paper presents framework's modules and how these are integrated. Some programming issues and the main steps of the simulation flow are also analysed.
生成虚拟角色行为的动画框架
虚拟角色被广泛应用于许多应用中,特别是在电脑游戏、电影和教育系统中。创造能够决定自己行为的智能角色是目前广泛研究的领域。本文描述了一个新的行为动画框架fACT,它解决了一个问题,即找到一个允许使用无限制数量的技术来生成虚拟角色行为的应用程序。fACTs体系结构允许用一种技术轻松替换另一种技术。它还允许与现有工具(应用程序和库)轻松集成。本文介绍了框架的模块以及这些模块是如何集成的。文中还分析了程序设计中的一些问题和仿真流程的主要步骤。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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