Partial Instance Technology Based on Level of Detail

Yun Liu, Lian-Suan Shi, Yun-Jia Wang, Li-zong Li, Chun-Yan Qi
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Abstract

In this thesis, taking Guishan Han tomb 3D Visualization Simulation System as an example, partial instance technology based on level of detail (PIT-LOD) is studied. The ¡®rea-listic' and ¡®real time' of VR system could be reached at the same time by combining these two approaches together. Based on study of level of detail (LOD) and instance technology, the PIT-LOD is further discussed. Firstly, objects in scene are classified according to its physical position, then, several models are developed for these classes by means of level of detail, after that, those models are simplified, finally, objects of same class in other positions are relocated through matrix transformation. After applying the PIT-LOD in Guishan Han tomb 3D Visualization Simulation System, the jump problem in LOD is resolved in some extent and the time spend on matrix transformation time in Instance Technology is reduced. So, the PIT-LOD can improve the ¡®real time' and ¡®realistic' of the VR system.
基于细节层次的部分实例技术
本文以桂山汉墓三维可视化仿真系统为例,研究了基于细节层次的局部实例技术。将这两种方法结合起来,可以同时达到虚拟现实系统的“真实感”和“实时性”。在详细层次(LOD)和实例技术研究的基础上,进一步讨论了PIT-LOD。首先根据场景中物体的物理位置对其进行分类,然后通过细节层次对这些类别建立多个模型,然后对这些模型进行简化,最后通过矩阵变换对其他位置的同类物体进行重新定位。将PIT-LOD应用于桂山汉墓三维可视化仿真系统后,在一定程度上解决了LOD中的跳转问题,减少了实例技术中矩阵变换时间的花费。因此,PIT-LOD可以提高虚拟现实系统的“实时性”和“真实感”。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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