Using time-of-flight range data for occlusion handling in augmented reality

J. Fischer, B. Huhle, A. Schilling
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引用次数: 40

Abstract

One of the main problems of monoscopic video see-through augmented reality (AR) is the lack of reliable depth information. This makes it difficult to correctly represent complex spatial interactions between real and virtual objects, e.g., when rendering shadows. The most obvious graphical artifact is the incorrect display of the occlusion of virtual models by real objects. Since the graphical models are rendered opaquely over the camera image, they always appear to occlude all objects in the real environment, regardless of the actual spatial relationship. In this paper, we propose to utilize a new type of hardware in order to solve some of the basic challenges of AR rendering. We introduce a depth-of-flight range sensor into AR, which produces a 2D map of the distances to real objects in the environment. The distance map is registered with high resolution color images delivered by a digital video camera. When displaying the virtual models in AR, the distance map is used in order to decide whether the camera image or the virtual object is visible at any position. This way, the occlusion of virtual models by real objects can be correctly represented. Preliminary results obtained with our approach show that a useful occlusion handling based on time-of-flight range data is possible.
在增强现实中使用飞行时间距离数据进行遮挡处理
单镜视频透视增强现实(AR)的主要问题之一是缺乏可靠的深度信息。这使得正确表示真实和虚拟对象之间复杂的空间交互变得困难,例如,在渲染阴影时。最明显的图形伪影是真实物体遮挡虚拟模型的错误显示。由于图形模型是在相机图像上不透明渲染的,因此无论实际的空间关系如何,它们总是会遮挡真实环境中的所有物体。在本文中,我们建议利用一种新型硬件来解决AR渲染的一些基本挑战。我们在AR中引入了一个飞行深度距离传感器,它可以生成一个2D地图,显示环境中真实物体的距离。距离图是用数码摄像机传送的高分辨率彩色图像进行登记的。在AR中显示虚拟模型时,使用距离图来确定相机图像或虚拟物体在任何位置是否可见。这样,真实物体遮挡的虚拟模型就可以被正确地表示出来。初步结果表明,基于飞行时间距离数据的遮挡处理是可行的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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