Streaming Behaviour: Livestreaming as a Paradigm for Analysis of Emotional and Social Signals

Charles Ringer, M. Nicolaou
{"title":"Streaming Behaviour: Livestreaming as a Paradigm for Analysis of Emotional and Social Signals","authors":"Charles Ringer, M. Nicolaou","doi":"10.1109/ACIIW.2019.8925175","DOIUrl":null,"url":null,"abstract":"We argue that video game livestreams constitute an invaluable paradigm towards building multi-view, data-driven models of human behaviour. The interactive setting under which a stream operates is enriched with social signals, conveyed between streamers and viewers via facial expressions, body movement, vocal cues, as well as written language. We consider the data sources involved in a typical broadcast (e.g., camera stream, game footage, text) as data-views that carry inherent correlations, since they all describe events occurring during a stream. We argue that this unique interactive setting facilitates the joint, multi-view analysis of human behaviour in groups, utilizing the various heterogeneous data sources involved in a coherent and self-contained manner. We elaborate on the emergence of social signals in this setting, while discussing close links and potential research directions related to areas such as affective computing, machine learning, computer vision and intelligent game design.","PeriodicalId":193568,"journal":{"name":"2019 8th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW)","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 8th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ACIIW.2019.8925175","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

We argue that video game livestreams constitute an invaluable paradigm towards building multi-view, data-driven models of human behaviour. The interactive setting under which a stream operates is enriched with social signals, conveyed between streamers and viewers via facial expressions, body movement, vocal cues, as well as written language. We consider the data sources involved in a typical broadcast (e.g., camera stream, game footage, text) as data-views that carry inherent correlations, since they all describe events occurring during a stream. We argue that this unique interactive setting facilitates the joint, multi-view analysis of human behaviour in groups, utilizing the various heterogeneous data sources involved in a coherent and self-contained manner. We elaborate on the emergence of social signals in this setting, while discussing close links and potential research directions related to areas such as affective computing, machine learning, computer vision and intelligent game design.
流媒体行为:作为情感和社会信号分析范例的流媒体
我们认为,电子游戏直播构成了构建多视角、数据驱动的人类行为模型的宝贵范例。流媒体运行的互动环境中充满了社交信号,通过面部表情、身体动作、声音线索以及书面语言在流媒体和观众之间传递。我们将典型广播中涉及的数据源(例如,摄像机流、游戏镜头、文本)视为带有内在相关性的数据视图,因为它们都描述了流中发生的事件。我们认为,这种独特的互动设置促进了对群体中人类行为的联合、多视角分析,利用各种异构数据源以连贯和自包含的方式进行分析。我们在此背景下详细阐述了社交信号的出现,同时讨论了情感计算、机器学习、计算机视觉和智能游戏设计等领域的密切联系和潜在研究方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信