Leveraging VR Techniques for Efficient Exploration and Interaction in Large and Complex AR Space with Clipped and Small FOV AR Display

Yerin Shin, G. Kim
{"title":"Leveraging VR Techniques for Efficient Exploration and Interaction in Large and Complex AR Space with Clipped and Small FOV AR Display","authors":"Yerin Shin, G. Kim","doi":"10.1145/3562939.3565613","DOIUrl":null,"url":null,"abstract":"In this paper, we propose to take advantage of the digital twinned environment to interact more efficiently in the large and complex AR space in spite of the limited sized and clipped FOV of the AR display. Using the digital twin of the target environment, “magical” VR interaction techniques can be applied, as visualized and overlaid through the small window, while still maintaining the spatial association to the augmented real world. First we consider the use of amplified movement within the corresponding VR twinned space to help the user search, plan, navigate and explore efficiently by providing an effectively larger view and thereby better spatial understanding of the same AR space with less amount of physical movements. Secondly, we also apply the amplified movement and in addition, the stretchable arm to interact with relatively large objects (or largely spaced objects) which cannot be seen in their entirety at a time with the small FOV glass. The results of the experiment with the proposed methods have showed advantages with regards to the interaction performance as the scene became more complex and task more difficult. The work illustrates the concept of and potential for XR based interaction where the user can leverage the advantages of both VR and AR mode operations.","PeriodicalId":134843,"journal":{"name":"Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology","volume":"39 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3562939.3565613","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

In this paper, we propose to take advantage of the digital twinned environment to interact more efficiently in the large and complex AR space in spite of the limited sized and clipped FOV of the AR display. Using the digital twin of the target environment, “magical” VR interaction techniques can be applied, as visualized and overlaid through the small window, while still maintaining the spatial association to the augmented real world. First we consider the use of amplified movement within the corresponding VR twinned space to help the user search, plan, navigate and explore efficiently by providing an effectively larger view and thereby better spatial understanding of the same AR space with less amount of physical movements. Secondly, we also apply the amplified movement and in addition, the stretchable arm to interact with relatively large objects (or largely spaced objects) which cannot be seen in their entirety at a time with the small FOV glass. The results of the experiment with the proposed methods have showed advantages with regards to the interaction performance as the scene became more complex and task more difficult. The work illustrates the concept of and potential for XR based interaction where the user can leverage the advantages of both VR and AR mode operations.
利用虚拟现实技术在大而复杂的AR空间中进行有效的探索和交互,具有剪切和小视场AR显示
在本文中,我们提出利用数字孪生环境在大而复杂的AR空间中更有效地交互,尽管AR显示器的尺寸和视场有限。利用目标环境的数字孪生,可以应用“神奇”的VR交互技术,通过小窗口进行可视化和覆盖,同时仍然保持与增强现实世界的空间关联。首先,我们考虑在相应的VR孪生空间中使用放大的运动,通过提供有效的更大的视图来帮助用户有效地搜索、规划、导航和探索,从而以更少的物理运动来更好地理解相同的AR空间。其次,我们还应用了放大的运动,此外,可伸缩的手臂与相对较大的物体(或间距很大的物体)进行交互,这些物体不能用小的FOV玻璃一次看到它们的全部。实验结果表明,随着场景复杂性和任务难度的增加,所提出的方法在交互性能方面具有优势。这项工作说明了基于XR的交互的概念和潜力,用户可以利用VR和AR模式操作的优势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信