Towards a Taxonomy of AI in Hybrid Board Games

M. G. Maureira, Giulio Barbero, M. Freese, M. Preuss
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Abstract

With hybrid board games rising in popularity and game AI algorithms becoming more sophisticated, there is potential in involving AI to create novel game experiences and tools that can support developers. However, examples of hybrid board games that involve AI remain relatively sparse. In this work, we propose that creating a taxonomy of AI in hybrid board games can help the development of games that occupy as-of-yet unexplored areas of the design space. By mapping out different dimensions through which the involvement of AI in such games can be understood, we seek to encourage further academic discussions and applied explorations.
关于混合桌面游戏中AI的分类
随着混合桌面游戏越来越受欢迎,游戏AI算法变得越来越复杂,AI有可能创造出能够支持开发者的新颖游戏体验和工具。然而,涉及AI的混合桌面游戏的例子仍然相对稀少。在这项工作中,我们建议在混合桌面游戏中创建AI分类可以帮助开发占据尚未探索的设计领域的游戏。通过绘制不同的维度来理解AI在这类游戏中的参与,我们试图鼓励进一步的学术讨论和应用探索。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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